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A 'large' new Overwatch feature will be announced soon, possibly 'really soon' | PC Gamer - woodymatimprod

A 'large' recent Overwatch feature will be announced shortly, possibly 'really before long'

(Image credit: Rash)

There's a fuzzy border between Overwatch and the upcoming Overwatch 2. The sequel will let in new co-op missions and a retrofitted locomotive, merely Overwatch and Overwatch 2 owners will be capable to play out competitive matches with and against each different. When information technology comes to PvP, then, the Overwatches bequeath atomic number 4 two versions of the same gamey, which way that the original hasn't get irrelevant: some big changes made to Overwatch now will be also represent part of Overwatch 2. Apparently, one such change will be announced pretty before long.

During a Reddit AMA yesterday, Overwatch 2 game music director Aaron Keller same that a "large" brand-new Overwatch feature will be announced "in the timeframe betwixt soon and really soon."

And that's all we really know about it, although I can say that it plausibly isn't an Apex Legends-style ping system, if for some argue that seemed likely. In an answer to a disparate question, Keller aforesaid that the dev team has made a working epitome of a ping system and is "excited" about IT, but that atomic number 2 doesn't want to prognosticate anything prematurely. Maybe IT'll be added when Overwatch 2 launches.

Regarding the OW2 release date, information technology doesn't have unity yet—next year seems likely—but technical director Can Lafleur said in the AMA that there will "almost certainly" be a beta testing phase sometime in front launch.

"If I knew when, I couldn't tell you," wrote Lafleur along Reddit. "If I told you, I'd have to kill you."

As for the mystery feature, Blizzard's idea of "before long" varies too much to say anything classical, but "actually soon" perhaps puts us in the drift of ane to three months. I'm honorable shot.

Elsewhere in the AMA, Lafleur commented along the visual communication features of Overwatch 2, saying that its engine will be an extension of the original game's technical foundation that includes "many optimizations, punter lighting, and many another new features." During last week's Overwatch 2 PvP stream, we also got to hear some of the revamped audio with better directional sound and new effects for many weapons (Soldier 76's go was highlighted).

"PvE has also allowed USA to look after more more at how our environments tell our story, indeed we've added many a features that help with that," wrote Lafleur. "In addition, since the computer hardware landscape has changed a lot since Overwatch was launched, we're attractive the opportunity (some on the artist position and the subject area side) to strengthen our high remainder features and assets."

On top of those weeny details about Overwatch 2, the pregnant AMA contains some fun commentary on Overwatch's general figure and account. Asked or so ideas that didn't make it into the game, Keller represented an underwater map out featuring a gargantuan "walking machine." A trifle of construct art for the mapping, known as Galapagos, made it into an early pitch lantern slide for Overwatch. Keller same that he still wants to build an underwater map, so perchance we'll get to see Blizzard's version of Ecstasy someday (a Big Daddy would ready a pretty natural Overwatch hero, actually).

Keller as wel talked some the virtually common mistakes he feels people make when designing Overwatch maps: making them too complicated and likewise bombastic.

"The community talks a lot near power weirdo, healing creep, etc merely not many people mention size weirdy," wrote Keller. "I think ended the years OW maps have grown larger. Think the scuttle region of Junkertown. When we have too many spaces like this our inwardness gun play begins to break down. We're really investigating map size up with OW2."

That's a particularly interesting comment because size of late became the most illustrious and contentious matter of discussion more or less Overwatch 2. Endure hebdomad, we learned that competitive squad sizes are being reduced from 6v6 to 5v5 when Overwatch 2 releases, and only incomparable armored combat vehicle per team will Be allowed.

The reaction has been intermingled—those who enjoy the tank car role are especially unquiet—but PC Gamer Overwatch-liker Morgan was pretty hospitable to the idea. "As a mostly casual player, it could help queue times," wrote J. P. Morgan, "and the Cooler changes may advance my DPS-focused friends to give Winston a shot."

Well spotted, TheGamer.

Tyler Wilde

Tyler has spent over 1,200 hours playing Rocket Conference, and slightly fewer carping the PC Gamer mode guide. His first news amaze is game stores: Steam clean, Heroic poem, and whatever launcher squeezes into our taskbars following.

Source: https://www.pcgamer.com/a-large-new-overwatch-feature-will-be-announced-soon-possibly-really-soon/

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